Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
      • UIntSerializer
      • ULongSerializer
      • UShortSerializer
      • Vector2IntSerializer
      • Vector2Serializer
      • Vector3IntSerializer
      • Vector3Serializer
      • Vector4Serializer
    • Scylla.Core.Util.Tween
      • Ease
      • EaseType
      • ITween
      • LoopType
      • ScyllaShapeTweenExtensions
      • ScyllaTween
      • SequenceItem
      • SequenceItemType
      • TweenAudioSourceExtensions
      • TweenBase
      • TweenCanvasGroupExtensions
      • TweenColor
      • TweenErrorCode
      • TweenException
      • TweenExtensions
      • TweenFloat
      • TweenID
      • TweenLerp
      • TweenManager
      • TweenMaterialExtensions
      • TweenPool
      • TweenQuaternion
      • TweenRectTransformExtensions
      • TweenSequence
      • TweenSettings
      • TweenSpriteRendererExtensions
      • TweenState
      • TweenTransformExtensions
      • TweenVector2
      • TweenVector3
      • TweenVector4
      • Tween<T>
    • Scylla.Core.Util.UI
      • DebugCanvasUtil
      • GradientBackground
      • IUIText
      • IUITextField
      • LineScrollTextArea
      • LineScrollTextAreaBuilder
      • LineScrollTextBuffer
      • LineScrollTextBuffer.Builder
      • LineScrollTextBuffer.LogicalLine
      • LineScrollTextBufferLineAddedEvent
      • LineScrollTextBufferScrolledEvent
      • LineScrollWindow
      • LineScrollWindow.Enumerator
      • ScrollDirection
      • ScrollPhysics
      • ScrollTextArea
      • ScrollTextAreaBuilder
      • ScrollTextAreaDragEndedEvent
      • ScrollTextAreaDragStartedEvent
      • ScrollTextAreaScrolledEvent
      • ScrollTextBuffer
      • ScrollTextBuffer.Builder
      • ScrollTextBuffer.ScrollTextLine
      • ScrollTextBufferLineAddedEvent
      • ScrollTextLineView
      • ScyllaScrollRect
      • ScyllaUIAdaptiveStack
      • ScyllaUIAlignment
      • ScyllaUIAspectBreakpoint
      • ScyllaUICrossAlignment
      • ScyllaUIEdgeInsets
      • ScyllaUIFitMode
      • ScyllaUIFlexElement
      • ScyllaUIGrid
      • ScyllaUIGridItem
      • ScyllaUIHStack
      • ScyllaUILayoutAnimator
      • ScyllaUILayoutDebugDraw
      • ScyllaUILayoutDebugDrawConfig
      • ScyllaUILayoutGizmos
      • ScyllaUILayoutRoot
      • ScyllaUILayoutStyle
      • ScyllaUILength
      • ScyllaUILengthUnit
      • ScyllaUIPositioned
      • ScyllaUIScreenMargin
      • ScyllaUISizeMode
      • ScyllaUISpacer
      • ScyllaUIStackBase
      • ScyllaUIText
      • ScyllaUITextGroup
      • ScyllaUITrack
      • ScyllaUITrackSizingMode
      • ScyllaUIVStack
      • ScyllaUIZStack
      • TMPSettings
      • TMPUtil
      • TextSelectionPosition
      • TextSelectionRange
      • UIAlignment
      • UIAnchor
      • UIAnchors
      • UIFontReference
      • UIFontStyle
      • UIMargin
      • UIPadding
      • UITextBuilder
      • UITextComponent
      • UITextFactory
      • UITextFieldBuilder
      • UITextFieldComponent
      • UIUtil
      • VisualLine
    • Scylla.Core.Util.Units
      • AreaUnit
      • DataUnit
      • LengthUnit
      • MassUnit
      • PressureUnit
      • SpeedUnit
      • TemperatureUnit
      • TimeFormat
      • TimeUnit

    Namespace Scylla.Core.Util.Geom

    Classes

    PaletteFaceColorResolver

    An IFaceColorResolver that maps shape faces onto the entries of a ColorPalette according to a FaceColoringMode. Shape builders call Resolve(int, int, Vector3) once per face when emitting their vertex color channel, so a single mesh can carry a distinct flat color per face.

    ScyllaArchwayShape

    Parametric wall with an arched cutout: a rectangular bottom portion topped by a half-circle arch. The opening reaches the floor (door-like). Suitable for classical Roman archways, dungeon portals, and any prototype geometry where a curved opening reads better than a sharp-cornered rectangular doorway.

    ScyllaBarrelShape

    Parametric barrel: a lathed profile rotated around the Y axis. The profile narrows at top and bottom (chamfered cap edges), carries two belt hoops (one near the top, one near the bottom - the classic wooden-barrel iron-band look), and terminates in flat top and bottom cap discs. Centered on the origin.

    ScyllaBollardShape

    Parametric bollard: a vertical cylindrical body with a hemispherical cap on top. The classic marine, traffic, or street-furniture bollard profile. The hemisphere has its equator flush against the body's top edge and radius equal to Radius. Centered on the origin so total height (bodyHeight + radius) splits evenly above and below.

    ScyllaBoxShape

    Parametric box (rectangular cuboid) shape with independent width / height / depth and six hard-edged faces. Covers the use cases of both a uniform cube (equal sides) and a general box (independent dimensions) by exposing all three dimensions as serialized parameters.

    ScyllaCappedWallShape

    Parametric wall with a forward-extending cap (cornice / crown molding) at the top: a narrower wall body of thickness Thickness, topped by a wider cap section of thickness Thickness + CapExtension spanning the top CapHeight units of the wall's height. The back face stays flat - the cap sticks out only on the +Z (front) side.

    ScyllaCapsuleShape

    Parametric capsule shape: a cylindrical body capped by two hemispherical domes, centered on the origin with its axis aligned to Y. Replaces Unity's built-in capsule primitive with a parametric shape whose radius, total height, and tessellation can be retuned in the Inspector or at runtime.

    ScyllaColumnShape

    Parametric architectural column: a cylindrical ShaftHeight shaft with optional CapitalHeight capital on top and BaseHeight base at the bottom. The capital and base have independent radii that can match the shaft (smooth cylinder) or flare outward (classical column with stepped capital and base).

    ScyllaConeShape

    Parametric cone shape with a circular base and a single apex vertex, centered on the origin along the Y axis. Side faces use hard normals computed per segment triangle; the base cap is a triangle fan with a uniform downward normal.

    ScyllaCrateShape

    Parametric crate: a box with each of its six outer faces split into a mitered picture-frame rim around a recessed inset panel. The rim is built from four trapezoidal strips, the panel is a single inner quad pushed inward by TrimDepth, and four step walls close the recess so the solid is watertight.

    ScyllaCurvedStairsShape

    Parametric curved staircase: a closed solid flight of StepCount steps swept around the Y axis through the origin, from angle 0 to SweepAngle. Each step is an annular sector (tread) at increasing height; the solid is closed by stepped inner and outer curved walls, a tiled bottom, flat radial risers between steps, and two end caps.

    ScyllaCylinderShape

    Parametric cylinder shape with configurable radius, height, segment count, and optional top and bottom caps, centered on the origin with its axis aligned to Y. Replaces Unity's built-in cylinder primitive with a true parametric mesh.

    ScyllaDomeShape

    Parametric hemisphere (dome): the upper half of a UV sphere. Configurable radius, longitudinal segments (slices), and latitudinal rings (stacks), with an optional bottom disc that closes the underside into a sealed solid. Centered on the origin: the equator sits at y = -radius/2 and the apex at y = +radius/2, so the bounding box is symmetric around (0, 0, 0).

    ScyllaFloorTileShape

    Parametric floor tile: a thin slab in the XZ plane with optional rounded edges. The tile's surface normal points up UnityEngine.Vector3.up; the slab's top face sits at +Thickness * 0.5 and its bottom face at -Thickness * 0.5, centered on the origin so a tile can be positioned by setting its Transform.position to the desired floor cell center (with y = 0 for a floor that sits on the world plane).

    ScyllaIcoSphereShape

    Parametric icosphere built by recursively subdividing an icosahedron and projecting each new vertex onto the unit sphere. Distinct from ScyllaSphereShape: the UV sphere has dense vertex packing at the poles and sparse packing at the equator, while the icosphere has near-uniform triangle size everywhere on its surface, which gives better silhouettes for organic blockouts, cleaner shading under low-key lighting, and more predictable per-vertex cost per unit of surface area.

    ScyllaLadderShape

    Parametric ladder: two vertical cylindrical rails along Y, joined by RungCount horizontal cylindrical rungs along X. Centered on the origin.

    ScyllaLinearStairsShape

    Parametric straight flight of stairs: a closed solid of StepCount equal steps ascending along +Z and +Y. Each step contributes a horizontal tread and a vertical riser; the solid is closed by a bottom face, a vertical back face, and (when BuildSides is set) two staircase-profile side walls.

    ScyllaOctahedronShape

    Parametric octahedron shape: 8 equilateral-triangle faces meeting at 6 canonical axis-aligned vertices (+Y, -Y, +X, -X, +Z, -Z), all at the given radius from the center. Each face is geometrically independent so normals are flat per face (hard shading).

    ScyllaPaneledWall1Shape

    Parametric wall with one or more concentric recessed rectangular picture-frame grooves on the front face, surrounding a flush central panel. Each groove sits below the wall surface by FrameDepth; the outer ring, the bands between grooves, and the inner panel are all coplanar with the wall surface. The back face is flat.

    ScyllaPaneledWall2Shape

    Parametric wall with a grid of raised truncated-pyramid (frustum) panels on the front face. Each panel has a square base on the wall surface, a smaller square top extruded outward by PanelExtrusion, and 4 sloped trapezoidal sides connecting base to top. The back face is flat.

    ScyllaPipeSegmentShape

    Parametric pipe segment: a solid cylindrical body with thicker disc flanges at each end. A lathed profile that swells out to FlangeRadius for a vertical span of FlangeThickness at each end, with the body running between the flanges at BodyRadius. Centered on the origin with the axis along Y.

    ScyllaPipeShape

    Parametric hollow pipe (open-ended tube with finite wall thickness). A truncated annular extrude: outer cylindrical surface, inner cylindrical surface (normals pointing inward), and two annular cap rings closing the two open ends. Centered on the origin with the axis along Y.

    ScyllaPlaneShape

    Parametric horizontal plane in the XZ plane with configurable width, depth, and optional per-axis subdivisions for vertex displacement effects. Normals point up (+Y). UVs map the full surface to (0,0)..(1,1). The plane is centered at local origin.

    ScyllaPyramidShape

    Parametric pyramid shape with a regular N-sided polygon base and a single apex vertex, centered on the origin along the Y axis. Side faces are independent flat triangles with hard per-face normals; the base is tessellated as a triangle fan with a uniform downward normal.

    ScyllaQuadShape

    Parametric vertical quad in the XY plane (facing +Z), with configurable width and height. Equivalent to Unity's built-in quad primitive but with serialized dimensions that can be retuned in the Inspector or at runtime.

    ScyllaRampShape

    Parametric ramp (wedge): a right-triangular prism lying on its side, rising from a zero-height front edge (at -Length/2 on Z) to its full Height at the back edge (at +Length/2 on Z). Faces: a flat bottom, a vertical back, a sloped top, and (when BuildSides is set) two triangular side caps.

    ScyllaRingShape

    Parametric ring (annulus) shape: a circular band with a concentric inner hole, extruded vertically to a configurable height, centered on the origin along the Y axis. Four face groups are emitted - top, bottom, outer wall, and inner wall - all with hard edges (unique vertices per group).

    ScyllaRoundedBoxShape

    Parametric box with uniformly rounded edges and corners. Each of the cube's twelve edges is replaced by a quarter-cylinder of CornerRadius, and each of the eight corners by an eighth-sphere. The flat face panels are inset by CornerRadius so they meet the curved seams cleanly.

    ScyllaShapeBase3D

    Abstract base class for all concrete Scylla 3D shape components. A shape owns its UnityEngine.Mesh, regenerates it on demand from serialized parameters, and exposes a uniform set of features: tint, double-sided rendering, collider mode, bounds query.

    ScyllaShapes

    Static factory for spawning ScyllaShapeBase3D shape components on new UnityEngine.GameObjects at runtime. Each Create* method instantiates the matching shape UnityEngine.MonoBehaviour, sets its shape-specific parameters, and returns the typed component for further configuration or chaining.

    ScyllaShelvedWallShape

    Parametric wall with N evenly-spaced horizontal shelves extruding from the front face. Shelf height, inter-shelf gap, and top/bottom margins are all equal - auto-computed as s = height / (2 * shelfCount + 1) - so the wall reads as a regular pattern. The back face is flat.

    ScyllaSignShape

    Parametric sign: a thin rectangular sign panel mounted atop a vertical cylindrical post. The post stands along Y; the panel sits centered above it with its bottom edge flush against the post top. Centered on the origin so the whole shape's bounding box is symmetric around (0, 0, 0).

    ScyllaSkirtedWallShape

    Parametric wall with a forward-extending skirt (baseboard / plinth) at the bottom: a narrower wall body of thickness Thickness, sitting on a wider skirt section of thickness Thickness + SkirtExtension spanning the bottom SkirtHeight units of the wall's height. The back face stays flat - the skirt sticks out only on the +Z (front) side. This shape is the vertical mirror of ScyllaCappedWallShape.

    ScyllaSkyDomeShape

    Parametric sky dome: an inverted hemisphere intended to be rendered from the inside as a sky or background environment. Shares the same vertex layout as ScyllaDomeShape (upper half of a UV sphere with no bottom cap) but uses reversed triangle winding and inward-pointing normals so that a camera placed at or near the dome's center sees the interior surface correctly lit.

    ScyllaSphereShape

    Parametric UV sphere with configurable radius, longitudinal segments, and latitudinal rings. Replaces Unity's built-in sphere primitive with a true parametric shape that can be retuned in the Inspector or at runtime.

    ScyllaSpiralStairsShape

    Parametric spiral staircase: StepCount wedge treads stacked around a central column, winding about the Y axis through the origin. Each tread subtends one step of 360 / StepsPer360 degrees and rises StepHeight, so the flight can wind past a full turn.

    ScyllaTorusShape

    Parametric torus (donut) shape with configurable major radius, minor radius, ring segments, and tube segments, centered on the origin in the XZ plane. Normals are smooth around both axes; UVs map the ring angle to u and the tube angle to v.

    ScyllaTriangularPrismShape

    Parametric triangular prism shape: two equilateral-triangle end caps connected by three rectangular side quads, centered on the origin with its length along the Y axis. All faces use hard normals (unique vertices per face) for crisp edges.

    ScyllaWallShape

    Parametric wall: a thin box laid out along the X axis (length), standing up the Y axis (height), with depth along the Z axis (thickness). Optionally rounded edges via BevelRadius for prototype geometry that should not read as sharp-edged.

    ScyllaWallWithDoorShape

    Parametric wall with a rectangular door cutout that reaches the floor. The wall is centered at the origin (X = length, Y = height, Z = thickness); the door is centered horizontally at DoorOffsetX with the given DoorWidth and DoorHeight. The cutout passes through the wall's full thickness.

    ScyllaWallWithWindowShape

    Parametric wall with a rectangular window cutout that is fully bounded on all four sides (does not reach the floor or the ceiling, unlike ScyllaWallWithDoorShape). The wall is centered at the origin; the window's vertical position is controlled by WindowSillHeight (height of the window's bottom edge above the wall's bottom).

    ShapeMaterialCache

    Lazily creates and caches the shared default UnityEngine.Material instances used by all ScyllaShapeBase3D subclasses. Two variants are exposed: a standard URP Lit material and a double-sided variant (backface culling disabled).

    UniformColorResolver

    Convenience IFaceColorResolver that returns the same color for every face. Useful for uniformly colored meshes that still need vertex color data (e.g. for a vertex-lit shader variant), or as a default placeholder while building richer resolvers.

    Structs

    AABB3D

    Axis-aligned 3D bounding box represented as Center + HalfExtents. The canonical Scylla type for shape bounds, frustum culling, spatial queries, and any "box that sits on world axes" use case.

    Capsule3D

    A 3D capsule represented by two end-points PointA and PointB and a Radius. The capsule volume is the set of all points within Radius of the line segment connecting the two end-points, equivalent to a cylinder capped with two hemispherical ends.

    Ellipse

    Represents an axis-aligned ellipse defined by a center point and two semi-axis radii, one along the X direction and one along the Y direction. Provides parametric evaluation, derived geometric properties (area, circumference, eccentricity), and point containment tests suitable for 2D gameplay, UI layout, and procedural geometry.

    OBB3D

    Oriented 3D bounding box represented as Center + HalfExtents + Rotation. Use this for tight bounds on rotated meshes, rotated trigger volumes, or any "box that does not sit on world axes" use case. Intersection tests use the Separating Axis Theorem.

    Size2D

    Represents a 2D float-valued extent with a Width (X) and Height (Y) component. Intended as the canonical "size" type for any planar measurement: 2D shape dimensions, UI sizes, plane / quad footprints, sprite extents, rectangle dimensions.

    Size3D

    Represents a 3D float-valued extent with a Width (X), Height (Y), and Depth (Z) component. Intended as the canonical "size" type for any volumetric measurement: 3D shape dimensions, mesh bounds, framing extents, room dimensions, scaled object footprints.

    Sphere3D

    A 3D sphere represented by a Center point and a Radius. The canonical Scylla type for sphere-shaped bounds, area-of-effect queries, AI awareness radii, and any "ball that can be placed anywhere in space" use case.

    Interfaces

    IFaceColorResolver

    Resolves a vertex color for an individual face of a generated shape mesh. Shape builders call Resolve(int, int, Vector3) once per face when emitting mesh data, allowing callers to drive per-face coloring (e.g. random vivid colors per box face, gradient sampled by world-up height, palette cycling).

    Enums

    BarrelColoringMode

    Selects how ScyllaBarrelShape maps its profile sections onto resolver face indices. Geometry is identical in all modes; only the per-vertex color assignment changes.

    BollardColoringMode

    Selects how ScyllaBollardShape maps its regions onto resolver face indices. Geometry is identical in all modes; only the per-vertex color assignment changes.

    CappedWallColoringMode

    Selects how a ScyllaCappedWallShape maps its mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

    ColliderMode

    Controls which collider (if any) a ScyllaShapeBase3D attaches to its UnityEngine.GameObject when the shape mesh is rebuilt.

    CrateColoringMode

    Selects how a ScyllaCrateShape maps its mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

    FaceColoringMode

    Selects how a PaletteFaceColorResolver maps a shape's faces onto the entries of a ColorPalette. Consumed by ScyllaShapeBase3D when per-face vertex coloring is enabled.

    PaneledWall1ColoringMode

    Selects how a ScyllaPaneledWall1Shape maps its mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

    PaneledWall2ColoringMode

    Selects how a ScyllaPaneledWall2Shape maps its mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

    PipeSegmentColoringMode

    Selects how ScyllaPipeSegmentShape maps its sections onto resolver face indices. Geometry is identical in all modes; only the per-vertex color assignment changes.

    RoundedBoxColoringMode

    Selects how a ScyllaRoundedBoxShape maps its surface groups onto resolver face indices. Geometry is identical in all modes; only the per-vertex color assignment changes.

    ShelvedWallColoringMode

    Selects how a ScyllaShelvedWallShape maps its mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

    SignColoringMode

    Selects how ScyllaSignShape maps its regions onto resolver face indices. Geometry is identical in all modes; only the per-vertex color assignment changes.

    SkirtedWallColoringMode

    Selects how a ScyllaSkirtedWallShape maps its mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

    StairsColoringMode

    Selects how ScyllaLinearStairsShape, ScyllaCurvedStairsShape, and ScyllaSpiralStairsShape map their mesh quads onto resolver face indices. Geometry is identical in all modes; only the per-quad color assignment changes.

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