Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaCard
      • ScyllaConfigurationEditorBase
      • ScyllaCopyMenu
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaDescriptionBox
      • ScyllaEditorAssetUtil
      • ScyllaEditorAssets
      • ScyllaEditorBase
      • ScyllaEditorClipboard
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorLogScope
      • ScyllaEditorPrefs
      • ScyllaEditorStyles
      • ScyllaEditorTheme
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaNameField
      • ScyllaPanel
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSearchablePopup
      • ScyllaSearchablePopup.Item
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaSplitView
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaValidatedTextField
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
      • UIntSerializer
      • ULongSerializer
      • UShortSerializer
      • Vector2IntSerializer
      • Vector2Serializer
      • Vector3IntSerializer
      • Vector3Serializer
      • Vector4Serializer
    • Scylla.Core.Util.Tween
      • Ease
      • EaseType
      • ITween
      • LoopType
      • ScyllaShapeTweenExtensions
      • ScyllaTween
      • SequenceItem
      • SequenceItemType
      • TweenAudioSourceExtensions
      • TweenBase
      • TweenCanvasGroupExtensions
      • TweenColor
      • TweenErrorCode
      • TweenException
      • TweenExtensions
      • TweenFloat
      • TweenID
      • TweenLerp
      • TweenManager
      • TweenMaterialExtensions
      • TweenPool
      • TweenQuaternion
      • TweenRectTransformExtensions
      • TweenSequence
      • TweenSettings
      • TweenSpriteRendererExtensions
      • TweenState
      • TweenTransformExtensions
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      • AreaUnit
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    Struct ScyllaBVHCore

    High-performance Bounding Volume Hierarchy (BVH) core for broad-phase spatial queries in 3D space.

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Scylla.Core.Structures
    Assembly: ScyllaCore.dll
    Syntax
    [BurstCompile]
    public struct ScyllaBVHCore : IDisposable
    Remarks

    This is the low-level, Burst-compatible BVH implementation designed for maximum performance in DOTS contexts.

    Architecture:

    • Uses a binary tree structure with internal nodes and leaf nodes
    • Each item is stored in a dedicated leaf node with a "fattened" AABB (expanded by FatteningMargin)
    • Internal nodes store the union bounds of their children
    • Items are identified by integer IDs (user-managed)

    Key Features:

    • Dynamic insertion/removal with automatic tree restructuring
    • Bulk build using Surface Area Heuristic (SAH) partitioning
    • Multiple query types: AABB overlap, ray intersection, sphere intersection
    • Fattening margin reduces update churn for moving objects
    • Node pooling for efficient memory reuse

    Usage Pattern:

    1. Create with appropriate allocator (Temp, TempJob, or Persistent)
    2. Optionally pre-reserve capacity to avoid allocations in jobs
    3. Build from arrays (bulk) or add items incrementally
    4. Perform queries (overlap, ray, sphere)
    5. Update item bounds as objects move
    6. Dispose when done to prevent memory leaks

    Thread Safety:

    This struct is NOT thread-safe. Use external synchronization if accessed from multiple threads. However, it can be safely used within a single job when properly scheduled.

    Managed Wrapper:

    For convenience and validation, use ScyllaBVH which wraps this core and provides parameter validation, exception handling, and a built-in query scratch stack.

    Constructors

    ScyllaBVHCore(Allocator, int, int, float)

    Creates a new BVH core and allocates all required native containers.

    Declaration
    public ScyllaBVHCore(Allocator allocator, int initialItemCapacity = 64, int initialNodeCapacity = 128, float fatteningMargin = 0.1)
    Parameters
    Type Name Description
    Allocator allocator

    Allocator used for all internal native containers (must not be Allocator.None)

    int initialItemCapacity

    Initial capacity for item storage (clamped to minimum 1)

    int initialNodeCapacity

    Initial capacity for node storage (clamped to minimum 1)

    float fatteningMargin

    Margin to expand leaf AABBs (must be finite and >= 0, typical: 0.05-0.2)

    Remarks

    This constructor allocates the following native containers using the specified allocator:

    • Nodes array (NativeList)
    • Item IDs and bounds arrays (NativeList)
    • Hash maps for item and node lookups (NativeHashMap)
    • Free node index pool (NativeList)
    • Build and query scratch buffers (NativeList) All containers are initialized with at least capacity 1, even if you specify 0 for initial capacities.

    Parameter Validation:

    • Allocator must not be Allocator.None (throws ArgumentException)
    • Capacities must be >= 0 (throws ArgumentOutOfRangeException)
    • FatteningMargin must be finite and >= 0 (throws ArgumentOutOfRangeException) After construction, IsCreated will return true. Always call Dispose() when done.
    Exceptions
    Type Condition
    ArgumentException

    Thrown when allocator is Allocator.None

    ArgumentOutOfRangeException

    Thrown when capacity or margin parameters are invalid

    Properties

    Count

    Number of items currently stored.

    Declaration
    public int Count { get; }
    Property Value
    Type Description
    int

    FatteningMargin

    Fattening margin used to expand leaf bounds.

    Declaration
    public float FatteningMargin { get; }
    Property Value
    Type Description
    float

    IsCreated

    Returns true if this BVH core has been properly constructed and all native containers are allocated.

    Declaration
    public bool IsCreated { get; }
    Property Value
    Type Description
    bool
    Remarks

    This property checks all internal native containers to ensure they have been created. Returns false if:

    • The core was created with default struct initialization (not via constructor)
    • Dispose() has been called Always check IsCreated before using a BVH core that might be in an indeterminate state.

    Methods

    Add(int, ScyllaAABB3)

    Adds a new item to the BVH dynamically.

    Declaration
    public void Add(int itemID, ScyllaAABB3 bounds)
    Parameters
    Type Name Description
    int itemID

    Unique identifier for the item

    ScyllaAABB3 bounds

    Axis-aligned bounding box for the item

    Remarks

    This method performs an incremental insertion:

    1. Creates a new leaf node with fattened bounds (expanded by FatteningMargin)
    2. Finds the best sibling node to pair with using Surface Area Heuristic
    3. Creates a new parent node to group the leaf and sibling
    4. Refits ancestor bounds up to the root If the item ID already exists or bounds are invalid, the operation is silently ignored. For bulk initialization, prefer using Build() for better performance.

    Build(NativeArray<int>, NativeArray<ScyllaAABB3>)

    Constructs a complete BVH from arrays of item IDs and their corresponding axis-aligned bounding boxes.

    Declaration
    public void Build(NativeArray<int> itemIDs, NativeArray<ScyllaAABB3> bounds)
    Parameters
    Type Name Description
    NativeArray<int> itemIDs

    Array of unique item identifiers

    NativeArray<ScyllaAABB3> bounds

    Array of axis-aligned bounding boxes corresponding to each item ID

    Remarks

    This method performs a top-down bulk build using the Surface Area Heuristic (SAH) partitioning strategy. The algorithm:

    1. Clears the existing BVH structure
    2. Reserves sufficient capacity for the build (prevents allocations)
    3. Iteratively partitions items along the longest axis using median split
    4. Constructs a balanced binary tree of nodes
    5. Each leaf node stores a single item with fattened bounds This is more efficient than incremental Add() calls for bulk initialization. The method is Burst-friendly when all required capacities are pre-reserved. If array lengths don't match, the method returns early without modifying the BVH.

    Clear()

    Removes all items and clears the BVH structure.

    Declaration
    public void Clear()
    Remarks

    Clears all nodes, items, and internal mappings. The BVH becomes empty with no root node. Internal container capacities are preserved for efficient re-use. After calling Clear(), you can rebuild or add items without reallocating memory (up to previous capacity).

    Contains(int)

    Returns true if an item with the specified ID is currently stored in the BVH.

    Declaration
    public bool Contains(int itemID)
    Parameters
    Type Name Description
    int itemID

    The unique identifier of the item to check

    Returns
    Type Description
    bool

    True if the item exists in the BVH, false otherwise

    Remarks

    This is an O(1) operation using a hash map lookup.

    Dispose()

    Disposes all native containers owned by this core and releases unmanaged memory.

    Declaration
    public void Dispose()
    Remarks

    Disposes the following native containers:

    • Node storage
    • Item ID and bounds arrays
    • Hash maps for item and node lookups
    • Free node index list
    • Build scratch buffers After calling Dispose(), the core is no longer usable and IsCreated will return false. It is safe to call Dispose() multiple times (subsequent calls are no-ops). Always call Dispose() when done to prevent memory leaks.

    QueryOverlap(ScyllaAABB3, NativeList<int>, NativeList<int>)

    Performs an AABB overlap query and appends all intersecting item IDs to the results list.

    Declaration
    public void QueryOverlap(ScyllaAABB3 query, NativeList<int> results, NativeList<int> traversalStackScratch)
    Parameters
    Type Name Description
    ScyllaAABB3 query

    Query axis-aligned bounding box

    NativeList<int> results

    Result list to append matching item IDs (not cleared by this method)

    NativeList<int> traversalStackScratch

    Scratch stack used for iterative traversal (cleared at method start)

    Remarks

    Uses iterative depth-first traversal to efficiently cull the BVH hierarchy. The algorithm:

    1. Tests each node's bounds against the query AABB
    2. Skips entire subtrees when node bounds don't overlap
    3. For leaf nodes, performs exact overlap test using stored item bounds
    4. Appends matching item IDs to the results list Results are appended (not cleared), allowing multiple queries to accumulate results. The traversal stack is cleared at the start of each query. If query bounds are invalid or the BVH is empty, no results are added. Traversal order is deterministic: Left child before Right child.

    QueryRay(ScyllaRay3, float, NativeList<int>, NativeList<int>)

    Performs a ray intersection query and appends all intersecting item IDs to the results list.

    Declaration
    public void QueryRay(ScyllaRay3 ray, float maxDistance, NativeList<int> results, NativeList<int> traversalStackScratch)
    Parameters
    Type Name Description
    ScyllaRay3 ray

    Ray with origin, direction, and precomputed inverse direction

    float maxDistance

    Maximum ray distance to test (forms segment [0, maxDistance])

    NativeList<int> results

    Result list to append matching item IDs (not cleared by this method)

    NativeList<int> traversalStackScratch

    Scratch stack used for iterative traversal (cleared at method start)

    Remarks

    Uses iterative depth-first traversal with ray-AABB intersection tests (slab method). The algorithm:

    1. Tests each node's bounds against the ray segment [0, maxDistance]
    2. Skips entire subtrees when node bounds don't intersect the ray
    3. For leaf nodes, performs exact ray-AABB test using stored item bounds
    4. Appends matching item IDs to the results list The ScyllaRay3 struct contains cached inverse direction for efficient slab-method intersection tests. Results are appended (not cleared), allowing multiple queries to accumulate results. The traversal stack is cleared at the start of each query. If maxDistance is negative or the BVH is empty, no results are added.

    QuerySphere(float3, float, NativeList<int>, NativeList<int>)

    Performs a sphere intersection query and appends all intersecting item IDs to the results list.

    Declaration
    public void QuerySphere(float3 center, float radius, NativeList<int> results, NativeList<int> traversalStackScratch)
    Parameters
    Type Name Description
    float3 center

    Sphere center point

    float radius

    Sphere radius (must be non-negative)

    NativeList<int> results

    Result list to append matching item IDs (not cleared by this method)

    NativeList<int> traversalStackScratch

    Scratch stack used for iterative traversal (cleared at method start)

    Remarks

    Uses iterative depth-first traversal with sphere-AABB distance tests. The algorithm:

    1. Tests each node's bounds against the sphere using squared distance
    2. Skips entire subtrees when the minimum distance from node bounds to sphere center exceeds radius
    3. For leaf nodes, performs exact distance test using stored item bounds
    4. Appends matching item IDs to the results list Distance calculations use squared distance to avoid expensive square root operations. Results are appended (not cleared), allowing multiple queries to accumulate results. The traversal stack is cleared at the start of each query. If radius is negative or the BVH is empty, no results are added.

    Remove(int)

    Removes an item from the BVH by its unique identifier.

    Declaration
    public bool Remove(int itemID)
    Parameters
    Type Name Description
    int itemID

    Unique identifier of the item to remove

    Returns
    Type Description
    bool

    True if the item existed and was removed, false if the item was not found

    Remarks

    This method performs the following steps:

    1. Locates the leaf node containing the item
    2. Detaches the leaf from the tree (promotes its sibling to replace the parent)
    3. Removes the item from internal storage using swap-back removal
    4. Refits ancestor bounds up to the root
    5. Recycles the freed node for future allocations The swap-back removal strategy maintains cache efficiency but does not preserve item order.

    Reserve(int, int, int)

    Reserves internal capacity for items, nodes, and scratch buffers.

    Declaration
    public void Reserve(int itemCapacity, int nodeCapacity, int scratchCapacity)
    Parameters
    Type Name Description
    int itemCapacity

    Minimum capacity for item storage (IDs and bounds)

    int nodeCapacity

    Minimum capacity for BVH node storage

    int scratchCapacity

    Minimum capacity for build and query scratch buffers

    Remarks

    Call this method outside jobs to pre-allocate memory and avoid reallocations during Burst/job execution. This ensures that subsequent operations (Add, Build, queries) do not trigger allocations when running in jobs. Negative capacity values are clamped to zero.

    Update(int, ScyllaAABB3)

    Updates an existing item’s bounds using a refit-or-reinsert strategy.

    Declaration
    public bool Update(int itemID, ScyllaAABB3 newBounds)
    Parameters
    Type Name Description
    int itemID

    Unique identifier of the item to update.

    ScyllaAABB3 newBounds

    New axis-aligned bounding box representing the item’s current extent. Must be valid.

    Returns
    Type Description
    bool

    True if the item existed and was updated; false if the item ID was not found or newBounds is invalid.

    Remarks

    Fast path (refit): If the new bounds are fully contained within the leaf’s current fattened bounds, only the ancestor bounds are walked upward and recomputed. The leaf’s position in the tree is unchanged.

    Slow path (reinsert): When the new bounds exceed the fattened leaf bounds, the leaf is detached, re-expanded by the fattening margin, and reinserted at the best position found by the SAH descent.

    The fattening margin intentionally creates a hysteresis window: small movements that stay within the padded volume are essentially free, while only large movements trigger a full reinsert.

    Implements

    IDisposable
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