Scylla Framework
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    • Scylla.Core
      • Char
      • FileLog
      • ILogReceiver
      • IScyllaDependencyProvider
      • Log
      • LogCategory
      • LogEntry
      • LogFileFormat
      • LogLevel
      • Num
      • ScyllaAAMode
      • ScyllaAAQuality
      • ScyllaBootstrap
      • ScyllaCore
      • ScyllaCore.Meta
      • ScyllaDependencyInfoData
      • ScyllaMaterialSurface
      • ScyllaRenderPipeline
      • ScyllaShadowResolution
      • Str
      • TextAlignment
      • UnityConsoleLog
    • Scylla.Core.Attributes
      • AttributeValidator
      • CompareOperator
      • ConditionalAttributeBase
      • DisableIfAttribute
      • DisplayNameAttribute
      • EnableIfAttribute
      • FoldoutAttribute
      • FormerlySerializedAsAttribute
      • GroupAttribute
      • HideIfAttribute
      • HideInFilterWindowAttribute
      • HorizontalLineAttribute
      • InfoBoxAttribute
      • InfoType
      • LayerFieldAttribute
      • MinMaxRangeAttribute
      • MonoTextAreaAttribute
      • NotEmptyAttribute
      • NotNullAttribute
      • ReadOnlyAttribute
      • ReflectedTypeAttribute
      • RequiredAttribute
      • SceneFieldAttribute
      • ShowIfAttribute
      • SortingLayerFieldAttribute
      • TagFieldAttribute
      • TitleAttribute
      • ValidateInputAttribute
      • ValidationException
    • Scylla.Core.Config
      • ConfigFileManager
      • ConfigurationRegistry
      • ConfigurationSlotAttribute
      • ConfigurationValidationResult
      • ConsoleLoggingSettings
      • FileLogFormattingSettings
      • FileLoggingSettings
      • IConfigurationRegistry
      • ScyllaConfiguration
      • ScyllaCoreConfiguration
      • ScyllaEventConfiguration
      • ScyllaLoggerConfiguration
      • ValidationSeverity
    • Scylla.Core.Editor
      • CalendarDefinitionEditor
      • ClockDefinitionEditor
      • ColorGradientAssetEditor
      • ColorGradientReducer
      • ColorPaletteAssetEditor
      • DebugCameraEditor
      • DebugEventMonitor
      • DependencySourceType
      • DependencyStatus
      • EventFilterCategory
      • EventLogEntry
      • GameViewCapture
      • IScyllaShaderProvider
      • ScyllaAboutWindow
      • ScyllaBootstrapEditor
      • ScyllaConfigurationEditorBase
      • ScyllaCoreConfigurationEditor
      • ScyllaCoreDependencyProvider
      • ScyllaCoreShaderProvider
      • ScyllaDebugWindow
      • ScyllaDependencyDetector
      • ScyllaDependencyGraphElement
      • ScyllaDependencyInfo
      • ScyllaEditorBase
      • ScyllaEditorColors
      • ScyllaEditorConstants
      • ScyllaEditorIconNames
      • ScyllaEditorStyles
      • ScyllaEditorUSSClasses
      • ScyllaEventConfigurationEditor
      • ScyllaFontCharacterExtractorWindow
      • ScyllaGettingStartedWindow
      • ScyllaIconPreview
      • ScyllaLoggerConfigurationEditor
      • ScyllaLogoElement
      • ScyllaMenuItems
      • ScyllaModuleEditor
      • ScyllaModuleStatusIndicator
      • ScyllaModuleWindow
      • ScyllaPanel
      • ScyllaPresetSelector
      • ScyllaSceneConfigurationEditor
      • ScyllaScheduler
      • ScyllaSearchField
      • ScyllaSettingsProvider
      • ScyllaSetupWizard
      • ScyllaShaderInclusionBuildProcessor
      • ScyllaStatusBar
      • ScyllaTabBar
      • ScyllaTimeConfigurationEditor
      • ScyllaToolWindowBase
      • ScyllaToolbar
      • ScyllaWizardWindowBase
      • ScyllaWizardWindowBase.WizardLayout
      • ScyllaWizardWindowBase.WizardStepDef
    • Scylla.Core.Editor.Attributes
      • AttributeReflectionCache
      • ConditionalDrawerBase
      • DisableIfDrawer
      • EnableIfDrawer
      • FoldoutDrawer
      • HideIfDrawer
      • HorizontalLineDrawer
      • InfoBoxDrawer
      • LayerFieldDrawer
      • MinMaxRangeDrawer
      • MonoTextAreaDrawer
      • ReadOnlyDrawer
      • RequiredDrawer
      • SceneFieldDrawer
      • SerializedPropertyExtensions
      • ShowIfDrawer
      • SortingLayerFieldDrawer
      • TagFieldDrawer
      • TitleDrawer
    • Scylla.Core.Editor.Drawers
      • DoubleRangeDrawer
      • FloatRangeDrawer
      • IntRangeDrawer
    • Scylla.Core.Editor.Util.UI.Layout
      • ScyllaUIEdgeInsetsDrawer
      • ScyllaUILayoutMenuItems
      • ScyllaUILengthDrawer
    • Scylla.Core.Events
      • IScyllaEventBus
      • ScyllaEvent
      • ScyllaEventBus
      • ScyllaEventPriority
      • ScyllaEventSubscription
      • ScyllaEvents
      • ScyllaFrameworkInitializedEvent
      • ScyllaFrameworkShutdownEvent
      • ScyllaModuleShutdownEvent
      • ScyllaModuleStartedEvent
    • Scylla.Core.Modules
      • IScyllaModule
      • IScyllaModuleManager
      • ScyllaModule
      • ScyllaModuleDependency
      • ScyllaModuleDependencyType
      • ScyllaModuleException
      • ScyllaModuleID
      • ScyllaModuleInfo
      • ScyllaModuleManager
      • ScyllaModulePlacement
      • ScyllaModuleState
    • Scylla.Core.Scenes
      • HygieneOverride
      • SceneLoadOperation
      • SceneLoadRunner
      • SceneLoadState
      • ScyllaActiveSceneChangedEvent
      • ScyllaSceneConfiguration
      • ScyllaSceneLoadOptions
      • ScyllaSceneLoadProgressEvent
      • ScyllaSceneLoadedEvent
      • ScyllaSceneManager
      • ScyllaSceneUnloadedEvent
      • ScyllaSceneWillLoadEvent
      • ScyllaSceneWillUnloadEvent
    • Scylla.Core.Settings
      • ScyllaProjectSettings
    • Scylla.Core.Structures
      • FractionalHexCoord
      • GridUtil
      • HexCoord
      • HexCornerCoord
      • HexCornerMap<TData>
      • HexCornerMap<TData>.Enumerator
      • HexCornerPosition
      • HexEdgeCoord
      • HexEdgeDirection
      • HexEdgeMap<TData>
      • HexEdgeMap<TData>.Enumerator
      • HexGridLayout
      • HexLayoutMode
      • HexOrientation
      • IScyllaCollection
      • IScyllaCollection<T>
      • IScyllaGraph
      • IScyllaGrid<TCoord, TCell>
      • IScyllaMap<TKey, TValue>
      • IScyllaMutableGraph
      • IScyllaMutableGraph<TNodeData>
      • IScyllaMutableGraph<TNodeData, TEdgeData>
      • IScyllaPausableState<TContext>
      • IScyllaPriorityQueueItem
      • IScyllaReadOnlyGraph
      • IScyllaReadOnlyGraph<TNodeData>
      • IScyllaReadOnlyGraph<TNodeData, TEdgeData>
      • IScyllaState<TContext>
      • IScyllaTransition<TContext>
      • IScyllaTrie
      • IScyllaTrie<TValue>
      • NeighborWriter<TCoord>
      • ScyllaAABB2
      • ScyllaAABB3
      • ScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph.Builder
      • ScyllaAdjacencyListGraph.NodeEnumerator
      • ScyllaAdjacencyListGraph.SynchronizedScyllaAdjacencyListGraph
      • ScyllaAdjacencyListGraph<TNodeData>
      • ScyllaAdjacencyListGraph<TNodeData, TEdgeData>
      • ScyllaBVH
      • ScyllaBVH.Builder
      • ScyllaBVHCore
      • ScyllaBitArray
      • ScyllaBitArray.Builder
      • ScyllaBitArray.Enumerator
      • ScyllaBitArray.SynchronizedScyllaBitArray
      • ScyllaBitArrayDOTS
      • ScyllaBitArrayDOTS.Builder
      • ScyllaBitArrayDOTS.Enumerator
      • ScyllaCSRGraph
      • ScyllaCSRGraph.Builder
      • ScyllaCSRGraph<TNodeData>
      • ScyllaCSRGraph<TNodeData, TEdgeData>
      • ScyllaCollectionCapabilities
      • ScyllaCollectionThreadSafety
      • ScyllaCompositeState<TContext>
      • ScyllaDequeDOTS<T>
      • ScyllaDequeDOTS<T>.Builder
      • ScyllaDeque<T>
      • ScyllaDeque<T>.Builder
      • ScyllaDeque<T>.Enumerator
      • ScyllaDeque<T>.SynchronizedScyllaDeque
      • ScyllaDisjointSet
      • ScyllaDisjointSet.Builder
      • ScyllaDisjointSet.SynchronizedScyllaDisjointSet
      • ScyllaDisjointSetDOTS
      • ScyllaDisjointSetDOTS.Builder
      • ScyllaGenericObjectPool<T>
      • ScyllaGenericObjectPool<T>.Builder
      • ScyllaGenericObjectPool<T>.Enumerator
      • ScyllaGenericObjectPool<T>.SynchronizedScyllaGenericObjectPool
      • ScyllaGraphAlgorithms
      • ScyllaGraphDOTS
      • ScyllaGraphDOTS.Builder
      • ScyllaGraphEdge
      • ScyllaGraphEdge<TEdgeData>
      • ScyllaGraphNode
      • ScyllaGraphNodeFlags
      • ScyllaGraphPath
      • ScyllaGraphProperties
      • ScyllaGraphSearchState
      • ScyllaGridGraphAdapter<TCoord, TCell>
      • ScyllaHexGrid<TCell>
      • ScyllaHexGrid<TCell>.Builder
      • ScyllaHexGrid<TCell>.Enumerator
      • ScyllaHexGrid<TCell>.SynchronizedScyllaHexGrid
      • ScyllaHierarchicalStateMachine<TContext>
      • ScyllaKDTree3
      • ScyllaKDTree3.Builder
      • ScyllaKDTree3Core
      • ScyllaKDTree3Core.Node
      • ScyllaLayeredStateMachine<TContext>
      • ScyllaLooseOctree
      • ScyllaLooseOctree.Builder
      • ScyllaLooseOctreeCore
      • ScyllaLooseOctreeUtil
      • ScyllaLooseOctree<T>
      • ScyllaLooseQuadtree
      • ScyllaLooseQuadtree.Builder
      • ScyllaLooseQuadtreeCore
      • ScyllaLooseQuadtreeUtil
      • ScyllaLooseQuadtree<T>
      • ScyllaMapDOTS<TKey, TValue>
      • ScyllaMapDOTS<TKey, TValue>.Builder
      • ScyllaMapEntry<TKey, TValue>
      • ScyllaMap<TKey, TValue>
      • ScyllaMap<TKey, TValue>.Builder
      • ScyllaMap<TKey, TValue>.Enumerator
      • ScyllaMap<TKey, TValue>.SynchronizedScyllaMap
      • ScyllaObjectPool<T>
      • ScyllaObjectPool<T>.Builder
      • ScyllaObjectPool<T>.Enumerator
      • ScyllaObjectPool<T>.SynchronizedScyllaObjectPool
      • ScyllaPausableStateBase<TContext>
      • ScyllaPriorityQueueDOTS<TValue>
      • ScyllaPriorityQueueDOTS<TValue>.Builder
      • ScyllaPriorityQueueItemComparer<T>
      • ScyllaPriorityQueueNode<TValue>
      • ScyllaPriorityQueueOrder
      • ScyllaPriorityQueue<T>
      • ScyllaPriorityQueue<T>.Builder
      • ScyllaPriorityQueue<T>.Enumerator
      • ScyllaPriorityQueue<T>.SynchronizedScyllaPriorityQueue
      • ScyllaPushdownStateMachine<TContext>
      • ScyllaQuadtreePlane
      • ScyllaQueueDOTS<T>
      • ScyllaQueueDOTS<T>.Builder
      • ScyllaQueue<T>
      • ScyllaQueue<T>.Builder
      • ScyllaQueue<T>.Enumerator
      • ScyllaQueue<T>.SynchronizedScyllaQueue
      • ScyllaRay3
      • ScyllaRingBufferDOTS<T>
      • ScyllaRingBufferDOTS<T>.Builder
      • ScyllaRingBufferDOTS<T>.Enumerator
      • ScyllaRingBufferDOTS<T>.ReverseEnumerable
      • ScyllaRingBufferDOTS<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>
      • ScyllaRingBuffer<T>.Builder
      • ScyllaRingBuffer<T>.Enumerator
      • ScyllaRingBuffer<T>.ReverseEnumerable
      • ScyllaRingBuffer<T>.ReverseEnumerator
      • ScyllaRingBuffer<T>.SynchronizedScyllaRingBuffer
      • ScyllaSparseHexGrid<TCell>
      • ScyllaSparseHexGrid<TCell>.Builder
      • ScyllaSparseHexGrid<TCell>.Enumerator
      • ScyllaSparseHexGrid<TCell>.SynchronizedScyllaSparseHexGrid
      • ScyllaSparseSquareGrid<TCell>
      • ScyllaSparseSquareGrid<TCell>.Builder
      • ScyllaSparseSquareGrid<TCell>.Enumerator
      • ScyllaSparseSquareGrid<TCell>.SynchronizedScyllaSparseSquareGrid
      • ScyllaSparseTriGrid<TCell>
      • ScyllaSparseTriGrid<TCell>.Builder
      • ScyllaSparseTriGrid<TCell>.Enumerator
      • ScyllaSparseTriGrid<TCell>.SynchronizedScyllaSparseTriGrid
      • ScyllaSquareGrid<TCell>
      • ScyllaSquareGrid<TCell>.Builder
      • ScyllaSquareGrid<TCell>.Enumerator
      • ScyllaSquareGrid<TCell>.SynchronizedScyllaSquareGrid
      • ScyllaStackDOTS<T>
      • ScyllaStackDOTS<T>.Builder
      • ScyllaStack<T>
      • ScyllaStack<T>.Builder
      • ScyllaStack<T>.Enumerator
      • ScyllaStack<T>.SynchronizedScyllaStack
      • ScyllaStateBase<TContext>
      • ScyllaStateMachine<TContext>
      • ScyllaTransition<TContext>
      • ScyllaTriGrid<TCell>
      • ScyllaTriGrid<TCell>.Builder
      • ScyllaTriGrid<TCell>.Enumerator
      • ScyllaTriGrid<TCell>.SynchronizedScyllaTriGrid
      • ScyllaTrie
      • ScyllaTrie.Builder
      • ScyllaTrie.SynchronizedScyllaTrie
      • ScyllaTrie<TValue>
      • ScyllaTrie<TValue>.Builder
      • ScyllaTrie<TValue>.SynchronizedScyllaTrie
      • ScyllaTypeMap
      • ScyllaTypeMap.Builder
      • ScyllaTypeMap.DiagnosticEntry
      • ScyllaTypeMap.SynchronizedScyllaTypeMap
      • SerializableDictionary<TKey, TValue>
      • SquareAdjacency
      • SquareCoord
      • SquareCornerCoord
      • SquareCornerMap<TData>
      • SquareCornerMap<TData>.Enumerator
      • SquareDistanceMetric
      • SquareEdgeCoord
      • SquareEdgeDirection
      • SquareEdgeMap<TData>
      • SquareEdgeMap<TData>.Enumerator
      • SquareGridLayout
      • TriCoord
      • TriCornerCoord
      • TriCornerMap<TData>
      • TriCornerMap<TData>.Enumerator
      • TriEdgeCoord
      • TriEdgeDirection
      • TriEdgeMap<TData>
      • TriEdgeMap<TData>.Enumerator
      • TriGridLayout
    • Scylla.Core.Time
      • CalendarDefinition
      • CalendarMath
      • ClockDayChangedEvent
      • ClockDebugInfo
      • ClockDefinition
      • ClockEraChangedEvent
      • ClockEvent
      • ClockEventKind
      • ClockHourChangedEvent
      • ClockMinuteChangedEvent
      • ClockMonthChangedEvent
      • ClockPausedEvent
      • ClockRegisteredEvent
      • ClockResumedEvent
      • ClockSeasonChangedEvent
      • ClockSecondChangedEvent
      • ClockState
      • ClockTickEvent
      • ClockTimeScaleChangedEvent
      • ClockUnregisteredEvent
      • ClockWeekdayChangedEvent
      • ClockYearChangedEvent
      • EraDefinition
      • GameDate
      • IClockListener
      • IClockSource
      • IEraConditionProvider
      • ILocationProfile
      • INetworkTimeSyncStrategy
      • ITimeListener
      • LeapYearRule
      • MasterTimeState
      • MonthDefinition
      • PauseMode
      • ScheduleExtensions
      • ScheduleMode
      • ScheduledTickHandle
      • ScyllaClock
      • ScyllaTime
      • ScyllaTimeConfiguration
      • ScyllaTimeDebugInfo
      • SeasonDefinition
      • SmoothTimeScaleTransition
      • TimeEffectHandle
      • TimeEffects
      • TimeEvent
      • TimeScaleBlendMode
      • TimeScaleModifier
      • TimeScaleModifierHandle
      • TimeScaleModifierStack
      • TimeScaleModifierState
      • TimeTickRunner
      • WeekdayDefinition
    • Scylla.Core.Util
      • ArrayUtil
      • AssemblyUtil
      • CameraUtil
      • CollectionUtil
      • ColorUtil
      • ComponentUtil
      • DateUtil
      • DebugCamera
      • FontUtil
      • FontVariant
      • GameObjectExtensions
      • GameObjectUtil
      • InterfaceUtil
      • Interpolation
      • LightUtil
      • LitMaterialDescriptor
      • ManualResetEventEx
      • MaterialUtil
      • NumberExtensions
      • NumberUtil
      • OptionalPackages
      • PlatformUtil
      • ResourceUtil
      • SpriteUtil
      • StringUtil
      • TabularText
      • TabularText.Builder
      • TestTextGenerator
      • ThreadUtil
      • TimeUtil
      • Timer
      • TransformExtensions
      • TypeUtil
      • UnicodeRange
      • VirtualTransform
    • Scylla.Core.Util.Addressables
      • AddressableErrorCode
      • AddressableException
      • AddressableExtensions
      • AddressableProgress
      • AddressableResult
      • AddressableResult<T>
      • AddressableSettings
      • ManagedAddressableList<T>
      • ManagedAddressable<T>
      • ScyllaAddressables
    • Scylla.Core.Util.Checksum
      • ChecksumAdler32
      • ChecksumCRC16
      • ChecksumCRC32
      • ChecksumFletcher32
      • ChecksumXXHash32
      • ChecksumXXHash64
      • IChecksum
    • Scylla.Core.Util.Compression
      • ArchiveEntryInfo
      • CompressionAlgorithm
      • CompressionErrorCode
      • CompressionException
      • CompressionExtensions
      • CompressionLevel
      • CompressionProgress
      • CompressionResult
      • CompressionResult<T>
      • CompressionSettings
      • IArchiveProvider
      • ICompressionProvider
      • ScyllaCompression
    • Scylla.Core.Util.Crypto
      • CryptoAlgorithm
      • CryptoErrorCode
      • CryptoException
      • CryptoExtensions
      • CryptoSettings
      • ICryptoProvider
      • KeyDerivationHash
      • KeyDerivationSettings
      • ScyllaCrypto
    • Scylla.Core.Util.DebugDraw
      • DebugDraw
      • DebugDrawSpace
      • DebugDrawTextAlign
    • Scylla.Core.Util.Effects
      • ColorAnimationText
      • ColorAnimationTextDirection
      • ColorAnimationTextGradient
    • Scylla.Core.Util.File
      • ConfigFile
      • ConfigFileGroup
      • ConfigFileProperty
      • ConfigFilePropertyType
      • ConfigFileUtil
      • FileErrorCode
      • FileException
      • FileExtensions
      • FilePathExtensions
      • FilePathUtil
      • FileProgress
      • FileSettings
      • ImageFileFormat
      • ImageFileSettings
      • ScyllaFileUtil
    • Scylla.Core.Util.Geom
      • AABB3D
      • BarrelColoringMode
      • BollardColoringMode
      • CappedWallColoringMode
      • Capsule3D
      • ColliderMode
      • CrateColoringMode
      • Ellipse
      • FaceColoringMode
      • IFaceColorResolver
      • OBB3D
      • PaletteFaceColorResolver
      • PaneledWall1ColoringMode
      • PaneledWall2ColoringMode
      • PipeSegmentColoringMode
      • RoundedBoxColoringMode
      • ScyllaArchwayShape
      • ScyllaBarrelShape
      • ScyllaBollardShape
      • ScyllaBoxShape
      • ScyllaCappedWallShape
      • ScyllaCapsuleShape
      • ScyllaColumnShape
      • ScyllaConeShape
      • ScyllaCrateShape
      • ScyllaCurvedStairsShape
      • ScyllaCylinderShape
      • ScyllaDomeShape
      • ScyllaFloorTileShape
      • ScyllaIcoSphereShape
      • ScyllaLadderShape
      • ScyllaLinearStairsShape
      • ScyllaOctahedronShape
      • ScyllaPaneledWall1Shape
      • ScyllaPaneledWall2Shape
      • ScyllaPipeSegmentShape
      • ScyllaPipeShape
      • ScyllaPlaneShape
      • ScyllaPyramidShape
      • ScyllaQuadShape
      • ScyllaRampShape
      • ScyllaRingShape
      • ScyllaRoundedBoxShape
      • ScyllaShapeBase3D
      • ScyllaShapes
      • ScyllaShelvedWallShape
      • ScyllaSignShape
      • ScyllaSkirtedWallShape
      • ScyllaSkyDomeShape
      • ScyllaSphereShape
      • ScyllaSpiralStairsShape
      • ScyllaTorusShape
      • ScyllaTriangularPrismShape
      • ScyllaWallShape
      • ScyllaWallWithDoorShape
      • ScyllaWallWithWindowShape
      • ShapeMaterialCache
      • ShelvedWallColoringMode
      • SignColoringMode
      • Size2D
      • Size3D
      • SkirtedWallColoringMode
      • Sphere3D
      • StairsColoringMode
      • UniformColorResolver
    • Scylla.Core.Util.Math
      • Complex
      • MathUtil
      • Monomial
      • Polynomial
    • Scylla.Core.Util.Noise
      • CellularDistanceType
      • CellularReturnType
      • CellularSettings
      • FractalType
      • NoiseAlgorithm
      • NoiseCurlSampler
      • NoiseDomainWarper
      • NoiseGenerator
      • NoiseSettings
      • PixelNoise
      • PixelNoiseDistribution
      • PixelNoiseSettings
      • WarpSettings
    • Scylla.Core.Util.Palette
      • ColorAssetRegistry
      • ColorGradient
      • ColorGradientAlphaStop
      • ColorGradientAlphaStopData
      • ColorGradientAsset
      • ColorGradientColorSpace
      • ColorGradientData
      • ColorGradientMode
      • ColorGradientStop
      • ColorGradientStopData
      • ColorGradientStopInterpolation
      • ColorPalette
      • ColorPaletteAsset
      • ColorPaletteData
      • ColorPaletteEntry
      • ColorPaletteEntryData
      • ColorPaletteMapping
      • ColorPalettes
      • ColorRole
      • ColorStopBlendMode
      • ColorSwatchCollection
      • ColorSwatchCollectionAsset
      • ColorSwatchCollectionData
      • ColorSwatchEntryData
      • MutableColorGradient
      • MutableColorPalette
    • Scylla.Core.Util.ProceduralMapGen
      • BSPSettings
      • CellularAutomataSettings
      • CorridorStyle
      • DoorAxis
      • DoorPlacement
      • DoorPlacementSettings
      • DoorShapeConfig
      • DrunkardWalkSettings
      • FloorplanSettings
      • InstantiationResult
      • MapCellType
      • MapCorridor<TCoord>
      • MapGenResult<TCoord>
      • MapGenSettings
      • MapOverlaySettings
      • MapPatternType
      • MapRoom<TCoord>
      • MazeRoomSettings
      • MazeSettings
      • NoiseThresholdSettings
      • ProceduralMapGenerator
      • ProceduralMapOverlay
      • ProceduralMapPostProcessor
      • RoomCorridorSettings
      • RoomGroup
      • ScyllaProceduralMapInstantiator
      • VoronoiRegionSettings
      • WindingCorridorSettings
    • Scylla.Core.Util.Random
      • AliasTable
      • CryptoRandomSource
      • DiceRoll
      • IProbabilityInfluence
      • IRandomSource
      • MersenneTwister
      • MersenneTwisterState
      • PCG32
      • PCG32State
      • PickHistory
      • PickRecord
      • PoissonDiskSampler
      • PoissonDiskSampler.BoundChecker
      • ProbabilityEntry<T>
      • ProbabilityList<T>
      • ProbabilityNormalizer
      • RandomAlgorithm
      • RandomExtensions
      • RandomID
      • RandomSeeder
      • RandomText
      • RandomUtil
      • RandomUtil.DeterministicRNG
      • RandomUtil.DeterministicRNGState
      • RepeatPreventionMode
      • SelectionStrategy
      • SplitMix64RNG
      • SplitMix64State
      • SystemRandomSource
      • UnityRandomSource
      • Xoroshiro128Plus
      • Xoroshiro128State
      • Xoshiro256StarStar
      • Xoshiro256State
    • Scylla.Core.Util.Ranges
      • DoubleRange
      • FloatRange
      • IntRange
    • Scylla.Core.Util.Serialization
      • ArraySerializer<T>
      • BoolSerializer
      • BoundsSerializer
      • ByteArraySerializer
      • ByteSerializer
      • CharSerializer
      • Color32Serializer
      • ColorSerializer
      • DateTimeOffsetSerializer
      • DateTimeSerializer
      • DecimalSerializer
      • DefaultValueHandling
      • DictionarySerializer<TKey, TValue>
      • DoubleSerializer
      • EnumSerializer<T>
      • FloatSerializer
      • GuidSerializer
      • HashSetSerializer<T>
      • IScyllaReader
      • IScyllaWriter
      • ISerializationContext
      • ITypeSerializer
      • ITypeSerializer<T>
      • IntSerializer
      • LayerMaskSerializer
      • ListSerializer<T>
      • LongSerializer
      • NullHandling
      • PropertyMetadata
      • QuaternionSerializer
      • QueueSerializer<T>
      • RectIntSerializer
      • RectSerializer
      • ReferenceHandling
      • ReferenceTracker
      • ReflectionSerializer
      • SByteSerializer
      • ScyllaIgnoreAttribute
      • ScyllaIncludeAttribute
      • ScyllaJSONReader
      • ScyllaJSONWriter
      • ScyllaMigrationAttribute
      • ScyllaPropertyAttribute
      • ScyllaSerializableAttribute
      • ScyllaSerialization
      • SerializationContext
      • SerializationEngine
      • SerializationException
      • SerializationFormat
      • SerializationResult
      • SerializationResult<T>
      • SerializationSettings
      • SerializationSettings.Builder
      • SerializationToken
      • ShortSerializer
      • StackSerializer<T>
      • StringSerializer
      • TimeSpanSerializer
      • TypeMetadata
      • TypeMetadataCache
      • TypeSerializerAdapter<T>
      • TypeSerializerBase<T>
      • UIntSerializer
      • ULongSerializer
      • UShortSerializer
      • Vector2IntSerializer
      • Vector2Serializer
      • Vector3IntSerializer
      • Vector3Serializer
      • Vector4Serializer
    • Scylla.Core.Util.Tween
      • Ease
      • EaseType
      • ITween
      • LoopType
      • ScyllaShapeTweenExtensions
      • ScyllaTween
      • SequenceItem
      • SequenceItemType
      • TweenAudioSourceExtensions
      • TweenBase
      • TweenCanvasGroupExtensions
      • TweenColor
      • TweenErrorCode
      • TweenException
      • TweenExtensions
      • TweenFloat
      • TweenID
      • TweenLerp
      • TweenManager
      • TweenMaterialExtensions
      • TweenPool
      • TweenQuaternion
      • TweenRectTransformExtensions
      • TweenSequence
      • TweenSettings
      • TweenSpriteRendererExtensions
      • TweenState
      • TweenTransformExtensions
      • TweenVector2
      • TweenVector3
      • TweenVector4
      • Tween<T>
    • Scylla.Core.Util.UI
      • DebugCanvasUtil
      • GradientBackground
      • IUIText
      • IUITextField
      • LineScrollTextArea
      • LineScrollTextAreaBuilder
      • LineScrollTextBuffer
      • LineScrollTextBuffer.Builder
      • LineScrollTextBuffer.LogicalLine
      • LineScrollTextBufferLineAddedEvent
      • LineScrollTextBufferScrolledEvent
      • LineScrollWindow
      • LineScrollWindow.Enumerator
      • ScrollDirection
      • ScrollPhysics
      • ScrollTextArea
      • ScrollTextAreaBuilder
      • ScrollTextAreaDragEndedEvent
      • ScrollTextAreaDragStartedEvent
      • ScrollTextAreaScrolledEvent
      • ScrollTextBuffer
      • ScrollTextBuffer.Builder
      • ScrollTextBuffer.ScrollTextLine
      • ScrollTextBufferLineAddedEvent
      • ScrollTextLineView
      • ScyllaUIAdaptiveStack
      • ScyllaUIAlignment
      • ScyllaUIAspectBreakpoint
      • ScyllaUICrossAlignment
      • ScyllaUIEdgeInsets
      • ScyllaUIFitMode
      • ScyllaUIFlexElement
      • ScyllaUIGrid
      • ScyllaUIGridItem
      • ScyllaUIHStack
      • ScyllaUILayoutAnimator
      • ScyllaUILayoutDebugDraw
      • ScyllaUILayoutDebugDrawConfig
      • ScyllaUILayoutGizmos
      • ScyllaUILayoutRoot
      • ScyllaUILayoutStyle
      • ScyllaUILength
      • ScyllaUILengthUnit
      • ScyllaUIPositioned
      • ScyllaUIScreenMargin
      • ScyllaUISizeMode
      • ScyllaUISpacer
      • ScyllaUIStackBase
      • ScyllaUIText
      • ScyllaUITextGroup
      • ScyllaUITrack
      • ScyllaUITrackSizingMode
      • ScyllaUIVStack
      • ScyllaUIZStack
      • TMPSettings
      • TMPUtil
      • TextSelectionPosition
      • TextSelectionRange
      • UIAlignment
      • UIAnchor
      • UIAnchors
      • UIFontReference
      • UIFontStyle
      • UIMargin
      • UIPadding
      • UITextBuilder
      • UITextComponent
      • UITextFactory
      • UITextFieldBuilder
      • UITextFieldComponent
      • UIUtil
      • VisualLine
    • Scylla.Core.Util.Units
      • AreaUnit
      • DataUnit
      • LengthUnit
      • MassUnit
      • PressureUnit
      • SpeedUnit
      • TemperatureUnit
      • TimeFormat
      • TimeUnit

    Class ScyllaEditorConstants

    Constants for menu paths, priorities, EditorPrefs keys, and other editor configuration values. Provides a centralized location for all editor-related constants used throughout the Scylla editor toolset.

    Inheritance
    object
    ScyllaEditorConstants
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Core.Editor
    Assembly: ScyllaCore.Editor.dll
    Syntax
    public static class ScyllaEditorConstants

    Fields

    BUTTON_WIDTH

    Standard button width.

    Declaration
    public const float BUTTON_WIDTH = 80
    Field Value
    Type Description
    float

    BUTTON_WIDTH_WIDE

    Wide button width.

    Declaration
    public const float BUTTON_WIDTH_WIDE = 140
    Field Value
    Type Description
    float

    CONTEXT_ASSETS

    Context menu path for Scylla asset creation.

    Declaration
    public const string CONTEXT_ASSETS = "Assets/Create/Scylla/"
    Field Value
    Type Description
    string

    CONTEXT_GAMEOBJECT

    Context menu path for creating Scylla GameObjects.

    Declaration
    public const string CONTEXT_GAMEOBJECT = "GameObject/Scylla/"
    Field Value
    Type Description
    string

    COPYRIGHT

    Copyright notice for the About window.

    Declaration
    public const string COPYRIGHT = "Copyright (c) Surreal Cosmic. All Rights Reserved."
    Field Value
    Type Description
    string

    DEFAULT_RESOURCES_PATH

    Default resources folder path for Scylla configuration assets.

    Declaration
    public const string DEFAULT_RESOURCES_PATH = "Assets/Scylla/Resources/Config"
    Field Value
    Type Description
    string

    EDITOR_VERSION

    Current version of the Scylla Editor Toolset.

    Declaration
    public const string EDITOR_VERSION = "1.0.0"
    Field Value
    Type Description
    string

    FOLDOUT_HEIGHT

    Height of foldout headers.

    Declaration
    public const float FOLDOUT_HEIGHT = 20
    Field Value
    Type Description
    float

    GETTING_STARTED_HEIGHT

    Default height for the Getting Started window.

    Declaration
    public const float GETTING_STARTED_HEIGHT = 600
    Field Value
    Type Description
    float

    GETTING_STARTED_WIDTH

    Default width for the Getting Started window.

    Declaration
    public const float GETTING_STARTED_WIDTH = 700
    Field Value
    Type Description
    float

    HEADER_HEIGHT

    Height of section headers.

    Declaration
    public const float HEADER_HEIGHT = 24
    Field Value
    Type Description
    float

    HELP_BOX_MIN_HEIGHT

    Minimum height for info/warning/error boxes.

    Declaration
    public const float HELP_BOX_MIN_HEIGHT = 36
    Field Value
    Type Description
    float

    ICON_SIZE_LARGE

    Standard icon size for window headers.

    Declaration
    public const float ICON_SIZE_LARGE = 32
    Field Value
    Type Description
    float

    ICON_SIZE_MEDIUM

    Standard icon size for status indicators.

    Declaration
    public const float ICON_SIZE_MEDIUM = 24
    Field Value
    Type Description
    float

    ICON_SIZE_SMALL

    Standard icon size for toolbar buttons.

    Declaration
    public const float ICON_SIZE_SMALL = 16
    Field Value
    Type Description
    float

    LINE_HEIGHT

    Height of a standard single-line property field.

    Declaration
    public const float LINE_HEIGHT = 18
    Field Value
    Type Description
    float

    MENU_AI

    Menu path for the Scylla AI module submenu.

    Declaration
    public const string MENU_AI = "Tools/Scylla/AI/"
    Field Value
    Type Description
    string

    MENU_AUDIO

    Menu path for the Scylla Audio module submenu.

    Declaration
    public const string MENU_AUDIO = "Tools/Scylla/Audio/"
    Field Value
    Type Description
    string

    MENU_BUILD

    Menu path for the Scylla Build pipeline submenu.

    Declaration
    public const string MENU_BUILD = "Tools/Scylla/Build/"
    Field Value
    Type Description
    string

    MENU_CAMERA

    Menu path for the Scylla Camera module submenu.

    Declaration
    public const string MENU_CAMERA = "Tools/Scylla/Camera/"
    Field Value
    Type Description
    string

    MENU_CHARACTER_CONTROLLER

    Menu path for the Scylla Character Controller module submenu.

    Declaration
    public const string MENU_CHARACTER_CONTROLLER = "Tools/Scylla/Character Controller/"
    Field Value
    Type Description
    string

    MENU_CREATE

    Menu path for creating Scylla assets and objects.

    Declaration
    public const string MENU_CREATE = "Tools/Scylla/Create/"
    Field Value
    Type Description
    string

    MENU_DATA

    Menu path for the Scylla Data module submenu.

    Declaration
    public const string MENU_DATA = "Tools/Scylla/Data/"
    Field Value
    Type Description
    string

    MENU_DEMOS

    Menu path for the Scylla Demos submenu (per-demo authoring helpers).

    Declaration
    public const string MENU_DEMOS = "Tools/Scylla/Demos/"
    Field Value
    Type Description
    string

    MENU_DEMOS_CHARACTER_CONTROLLER

    Menu path for the Character Controller demo submenu inside MENU_DEMOS.

    Declaration
    public const string MENU_DEMOS_CHARACTER_CONTROLLER = "Tools/Scylla/Demos/Character Controller/"
    Field Value
    Type Description
    string

    MENU_DEMOS_YM2612

    Menu path for the YM2612 demo submenu inside MENU_DEMOS.

    Declaration
    public const string MENU_DEMOS_YM2612 = "Tools/Scylla/Demos/YM2612/"
    Field Value
    Type Description
    string

    MENU_EDITOR

    Menu path for editor-side framework operations and framework windows (Module Browser, Debug Console, Validate Modules, etc.).

    Declaration
    public const string MENU_EDITOR = "Tools/Scylla/Editor/"
    Field Value
    Type Description
    string

    MENU_INPUT

    Menu path for the Scylla Input module submenu.

    Declaration
    public const string MENU_INPUT = "Tools/Scylla/Input/"
    Field Value
    Type Description
    string

    MENU_ROOT

    Root menu path for all Scylla menu items.

    Declaration
    public const string MENU_ROOT = "Tools/Scylla/"
    Field Value
    Type Description
    string
    Remarks

    This must stay nested inside an existing Unity menu. Asset Store validation rejects a package that adds a new root entry to the editor menu bar, so the framework lives under Tools rather than owning a top-level Scylla menu. Every other menu constant here is built from this one, so changing it moves the whole tree.

    The GameObject, Assets > Create and Preferences paths are deliberately not derived from this constant: those already sit inside existing Unity menus and need no nesting. See DECISIONS.md entry 028.

    MENU_STATS

    Menu path for the Scylla Stats module submenu.

    Declaration
    public const string MENU_STATS = "Tools/Scylla/Stats/"
    Field Value
    Type Description
    string

    MENU_TOOLS

    Menu path for standalone Scylla tool applications (Chroma, Font Character Extractor, ...).

    Declaration
    public const string MENU_TOOLS = "Tools/Scylla/Utilities/"
    Field Value
    Type Description
    string
    Remarks

    Named "Utilities" rather than "Tools" because MENU_ROOT already nests the framework under Unity's Tools menu, and Tools > Scylla > Tools reads badly.

    MENU_YM2612

    Menu path for the Scylla YM2612 module submenu.

    Declaration
    public const string MENU_YM2612 = "Tools/Scylla/YM2612/"
    Field Value
    Type Description
    string

    PADDING

    Standard padding inside UI containers.

    Declaration
    public const float PADDING = 8
    Field Value
    Type Description
    float

    PREFS_FOLDOUT_PREFIX

    Key for storing foldout states in custom inspectors.

    Declaration
    public const string PREFS_FOLDOUT_PREFIX = "Scylla.Editor.Foldout."
    Field Value
    Type Description
    string

    PREFS_INLINE_EDITOR_DESCRIPTIONS

    Key for enabling inline property descriptions across Scylla editor inspectors (configuration inspectors and any other inspector that uses the toggle).

    Declaration
    public const string PREFS_INLINE_EDITOR_DESCRIPTIONS = "Scylla.Editor.InlineEditorDescriptions"
    Field Value
    Type Description
    string

    PREFS_LOGO_ANIMATION_ENABLED

    Key for enabling/disabling the animated Scylla logo in editor windows.

    Declaration
    public const string PREFS_LOGO_ANIMATION_ENABLED = "Scylla.Editor.LogoAnimationEnabled"
    Field Value
    Type Description
    string

    PREFS_PREFIX

    Prefix for all Scylla EditorPrefs keys.

    Declaration
    public const string PREFS_PREFIX = "Scylla.Editor."
    Field Value
    Type Description
    string

    PREFS_TAB_PREFIX

    Key for storing the last selected tab in tabbed windows.

    Declaration
    public const string PREFS_TAB_PREFIX = "Scylla.Editor.Tab."
    Field Value
    Type Description
    string

    PREFS_WINDOW_PREFIX

    Key for storing window positions.

    Declaration
    public const string PREFS_WINDOW_PREFIX = "Scylla.Editor.Window."
    Field Value
    Type Description
    string

    PRIORITY_ABOUT

    Priority for the About menu item (appears at bottom).

    Declaration
    public const int PRIORITY_ABOUT = 1000
    Field Value
    Type Description
    int

    PRIORITY_BUILD

    Priority for the Build pipeline submenu. Sits below the Editor block; the gap to the last Editor item ensures Unity draws a separator above Build.

    Declaration
    public const int PRIORITY_BUILD = 250
    Field Value
    Type Description
    int

    PRIORITY_CONTEXT_GAMEOBJECT

    Priority for GameObject context menu items.

    Declaration
    public const int PRIORITY_CONTEXT_GAMEOBJECT = 10
    Field Value
    Type Description
    int

    PRIORITY_CREATE

    Base priority for Create submenu items. Tier offsets: Core = +0, Tier 1 = +20..+50, Tier 2 = +70..+73, Tier 3 = +85 (see the tier-offset constants below).

    Declaration
    public const int PRIORITY_CREATE = 100
    Field Value
    Type Description
    int
    Remarks

    Unity positions a parent submenu (the Create entry in the Scylla/ menu) by the highest priority among its children, not the lowest. Every Create item must therefore stay comfortably below the per-module submenu block (which starts at PRIORITY_MODULE_AI = 198): if any Create item's priority reaches into that range, the whole Create entry is dragged down below the module submenus. Keep the highest Create item at 187 or lower so a separator (gap > 10) is preserved both above Create and between it and the module block.

    PRIORITY_CREATE_TIER2_OFFSET

    Priority offset added after the last Tier 1 module in the Create menu. Creates a visual divider between Tier 1 and Tier 2 modules.

    Declaration
    public const int PRIORITY_CREATE_TIER2_OFFSET = 70
    Field Value
    Type Description
    int

    PRIORITY_CREATE_TIER3_OFFSET

    Priority offset added to Tier 3 modules in the Create menu. Leaves a gap after the Tier 2 block (+70..+73) so Unity draws a divider between Tier 2 and Tier 3, while keeping the item at 185, below the per-module submenu block (see the ceiling noted on PRIORITY_CREATE).

    Declaration
    public const int PRIORITY_CREATE_TIER3_OFFSET = 85
    Field Value
    Type Description
    int

    PRIORITY_DEMOS

    Priority for the Demos submenu. Sits directly below PRIORITY_BUILD; the gap to Build ensures a separator between the Build and Demos submenus.

    Declaration
    public const int PRIORITY_DEMOS = 262
    Field Value
    Type Description
    int
    Remarks

    Per-demo submenus inside Demos are packed consecutively from this value in alphabetical order (Character Controller = +0, YM2612 = +1), the same scheme the per-module block uses. A demo's first item takes its slot and any siblings use small + n offsets that stay inside that demo's own submenu.

    PRIORITY_EDITOR

    Priority for the Editor submenu items (framework operations and framework windows). Sits directly below PRIORITY_TOOLS in the same visual group. Editor occupies 222-247 to express two internal separators (after Module Browser/Debug Console, and before Capture Game View Screenshot).

    Declaration
    public const int PRIORITY_EDITOR = 222
    Field Value
    Type Description
    int

    PRIORITY_GETTING_STARTED

    Priority for the Getting Started menu item (first item in root).

    Declaration
    public const int PRIORITY_GETTING_STARTED = 0
    Field Value
    Type Description
    int

    PRIORITY_MODULE_AI

    Priority for the per-module submenu block. Every PRIORITY_MODULE_* below is assigned in strict alphabetical order and packed consecutively (adjacent values differ by 1) so the submenus always appear alphabetically with no separators between them. A submenu is positioned by the lowest priority of its child items, so each module's first item uses its constant here and any siblings use small + n offsets that stay inside that module's own submenu. When a new module is added, give it a constant in its alphabetical slot (renumbering the ones after it) rather than appending at the end; ordering is compile-time and therefore stable regardless of when the module was added. The gap from the last Create item ensures a separator between Create and this block.

    Declaration
    public const int PRIORITY_MODULE_AI = 198
    Field Value
    Type Description
    int

    PRIORITY_MODULE_AUDIO

    Priority for the Audio module submenu (alphabetical block).

    Declaration
    public const int PRIORITY_MODULE_AUDIO = 199
    Field Value
    Type Description
    int

    PRIORITY_MODULE_CAMERA

    Priority for the Camera module submenu (alphabetical block).

    Declaration
    public const int PRIORITY_MODULE_CAMERA = 200
    Field Value
    Type Description
    int

    PRIORITY_MODULE_CHARACTER_CONTROLLER

    Priority for the Character Controller module submenu (alphabetical block).

    Declaration
    public const int PRIORITY_MODULE_CHARACTER_CONTROLLER = 201
    Field Value
    Type Description
    int

    PRIORITY_MODULE_DATA

    Priority for the Data module submenu (alphabetical block).

    Declaration
    public const int PRIORITY_MODULE_DATA = 202
    Field Value
    Type Description
    int

    PRIORITY_MODULE_INPUT

    Priority for the Input module submenu (alphabetical block).

    Declaration
    public const int PRIORITY_MODULE_INPUT = 203
    Field Value
    Type Description
    int

    PRIORITY_MODULE_STATS

    Priority for the Stats module submenu (alphabetical block).

    Declaration
    public const int PRIORITY_MODULE_STATS = 204
    Field Value
    Type Description
    int

    PRIORITY_MODULE_YM2612

    Priority for the YM2612 module submenu (alphabetical block; sorts last).

    Declaration
    public const int PRIORITY_MODULE_YM2612 = 205
    Field Value
    Type Description
    int

    PRIORITY_SETUP_WIZARD

    Menu item priority for the Setup Wizard (second item in root).

    Declaration
    public const int PRIORITY_SETUP_WIZARD = 1
    Field Value
    Type Description
    int

    PRIORITY_TOOLS

    Priority for the Tools submenu items (standalone tool applications). Sits below the per-module submenus; the gap to the last module priority ensures Unity inserts a separator between the modules block and the Tools submenu.

    Declaration
    public const int PRIORITY_TOOLS = 220
    Field Value
    Type Description
    int
    Remarks

    Tools items are packed consecutively from this value (adjacent values differ by 1) so they stay in one group with no separators between them. Items sharing a priority fall back to Unity's registration order, which is not deterministic across recompiles, so every Tools item must claim its own + n offset. Chroma keeps the base value so it always sorts first.

    PROJECT_SETTINGS_LABEL

    Display name for Scylla in Project Settings.

    Declaration
    public const string PROJECT_SETTINGS_LABEL = "Scylla"
    Field Value
    Type Description
    string

    PROJECT_SETTINGS_PATH

    Path for Scylla settings in Unity's Project Settings window.

    Declaration
    public const string PROJECT_SETTINGS_PATH = "Project/Scylla"
    Field Value
    Type Description
    string

    SEPARATOR_HEIGHT

    Height of horizontal line separators.

    Declaration
    public const float SEPARATOR_HEIGHT = 1
    Field Value
    Type Description
    float

    SESSION_FOLDOUT_PREFIX

    Key for storing temporary foldout states (lost on editor restart).

    Declaration
    public const string SESSION_FOLDOUT_PREFIX = "Scylla.Session.Foldout."
    Field Value
    Type Description
    string

    SESSION_PREFIX

    Prefix for all Scylla SessionState keys (persists only during editor session).

    Declaration
    public const string SESSION_PREFIX = "Scylla.Session."
    Field Value
    Type Description
    string

    SHORTCUT_DEBUG_WINDOW

    Keyboard shortcut for opening Debug Console window (Ctrl/Cmd+Shift+D).

    Declaration
    public const string SHORTCUT_DEBUG_WINDOW = " %#d"
    Field Value
    Type Description
    string

    SHORTCUT_GETTING_STARTED

    Keyboard shortcut for opening Getting Started window (Ctrl/Cmd+Shift+G).

    Declaration
    public const string SHORTCUT_GETTING_STARTED = " %#g"
    Field Value
    Type Description
    string

    SHORTCUT_INLINE_DESCRIPTIONS

    Keyboard shortcut for toggling inline config descriptions (Ctrl/Cmd+Shift+L).

    Declaration
    public const string SHORTCUT_INLINE_DESCRIPTIONS = " %#l"
    Field Value
    Type Description
    string

    SHORTCUT_MODULE_WINDOW

    Keyboard shortcut for opening Module Browser window (Ctrl/Cmd+Shift+M).

    Declaration
    public const string SHORTCUT_MODULE_WINDOW = " %#m"
    Field Value
    Type Description
    string

    SHORTCUT_SETUP_WIZARD

    Keyboard shortcut for opening Setup Wizard (Ctrl/Cmd+Shift+W).

    Declaration
    public const string SHORTCUT_SETUP_WIZARD = " %#w"
    Field Value
    Type Description
    string

    SHORTCUT_VALIDATE

    Keyboard shortcut for validating modules (Ctrl/Cmd+Shift+V).

    Declaration
    public const string SHORTCUT_VALIDATE = " %#v"
    Field Value
    Type Description
    string

    SPACING

    Standard spacing between UI elements.

    Declaration
    public const float SPACING = 4
    Field Value
    Type Description
    float

    URL_ASSET_STORE_PUBLISHER

    URL to the Scylla publisher page on the Unity Asset Store.

    Declaration
    public const string URL_ASSET_STORE_PUBLISHER = "https://assetstore.unity.com/publishers/10624"
    Field Value
    Type Description
    string

    URL_DISCORD

    URL to the Scylla Discord server.

    Declaration
    public const string URL_DISCORD = "https://discord.gg/FG5cxnn2R6"
    Field Value
    Type Description
    string

    URL_DOCUMENTATION

    URL to the Scylla Framework documentation.

    Declaration
    public const string URL_DOCUMENTATION = "https://scyllaframework.com"
    Field Value
    Type Description
    string

    URL_WEBSITE

    URL to the Scylla Framework website.

    Declaration
    public const string URL_WEBSITE = "https://scyllaframework.com"
    Field Value
    Type Description
    string

    WIZARD_HEIGHT

    Default height for wizard windows.

    Declaration
    public const float WIZARD_HEIGHT = 620
    Field Value
    Type Description
    float

    WIZARD_MIN_HEIGHT

    Minimum height for wizard windows.

    Declaration
    public const float WIZARD_MIN_HEIGHT = 400
    Field Value
    Type Description
    float

    WIZARD_MIN_WIDTH

    Minimum width for wizard windows.

    Declaration
    public const float WIZARD_MIN_WIDTH = 400
    Field Value
    Type Description
    float

    WIZARD_STEP_INDICATOR_HEIGHT

    Height of the step indicator area in wizards.

    Declaration
    public const float WIZARD_STEP_INDICATOR_HEIGHT = 60
    Field Value
    Type Description
    float

    WIZARD_WIDTH

    Default width for wizard windows.

    Declaration
    public const float WIZARD_WIDTH = 520
    Field Value
    Type Description
    float
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