Namespace Scylla.Core.Util.DebugDraw
Classes
DebugDraw
Lightweight mesh-based debug drawing utility for Scylla Core. Provides static methods for immediate-mode drawing of 2D and 3D shapes in both world-space and screen-space coordinates.
Uses Graphics.DrawMesh with a simple unlit vertex-color shader.
No dependency on the Graphics module. Auto-initializes on play mode entry.
Enums
DebugDrawSpace
Specifies the coordinate space in which a debug draw command is interpreted and rendered.
DebugDrawTextAlign
The horizontal alignment of a Label(Vector3, string, float, Color?, float, float, DebugDrawSpace, DebugDrawTextAlign) relative to its anchor position: the anchor is the text's left edge, center, or right edge.