Scylla Framework
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    • Scylla.Input
      • AutoResolveChange
      • AutoResolveResult
      • BindingConflict
      • BindingStorageSettings
      • BindingStorageType
      • BridgeSettings
      • BufferedInput
      • ConfigActionEntry
      • ConfigActionGroup
      • ConfigBindingEntry
      • ConfigConflict
      • ConfigGroupExclusion
      • ConfigLayout
      • ConfigLayout.Builder
      • ConfigLayoutColumnDefinition
      • ConfigLayoutConflictScope
      • ConfigLayoutDefinition
      • ConfigLayoutExclusionDefinition
      • ConfigLayoutGroupDefinition
      • ConfigLayoutGroupMode
      • ConfigLayoutMemberReference
      • ConfigLayoutValidationMessage
      • ConfigLayoutValidationSeverity
      • ConfigSchemeGroup
      • ContextConflictScope
      • ContextValidationMessage
      • ContextValidationSeverity
      • ControlScheme
      • ControlSchemeChangedEvent
      • ControlSchemeManager
      • ControlSchemeType
      • GamepadButton
      • GamepadType
      • IBindingStorage
      • IControlSchemeManager
      • IInputActionManager
      • IInputBindingManager
      • IInputBridgeManager
      • IInputBufferManager
      • IInputConflictScope
      • IInputContextManager
      • IInputControlAliasResolver
      • IInputHintsManager
      • IInputListener
      • IInputRebindabilityProvider
      • IScyllaInputBridge
      • IdentityControlAliasResolver
      • InputActionCanceledEvent
      • InputActionManager
      • InputActionMapNode
      • InputActionMetadata
      • InputActionNode
      • InputActionPerformedEvent
      • InputActionStartedEvent
      • InputActionsDocument
      • InputActionsDocumentIO
      • InputActionsJSONKeys
      • InputAnnotation
      • InputAssetInfo
      • InputBindingGroups
      • InputBindingManager
      • InputBindingMetadata
      • InputBindingNode
      • InputBindingsLoadedEvent
      • InputBindingsSavedEvent
      • InputBridgeManager
      • InputBridgeQueryMode
      • InputBufferConsumedEvent
      • InputBufferManager
      • InputBufferedEvent
      • InputCodegenSettings
      • InputCompositeUtil
      • InputConflictEngine
      • InputConflictPair
      • InputConflictPolicy
      • InputConflictReason
      • InputConflictRecord
      • InputConflictRecordBuilder
      • InputConflictResolution
      • InputConflictSet
      • InputContext
      • InputContextChangedEvent
      • InputContextDefinition
      • InputContextExclusivity
      • InputContextManager
      • InputContextPoppedEvent
      • InputContextPushedEvent
      • InputControlAliasEntry
      • InputControlAliasResolver
      • InputControlAliasScope
      • InputControlPathUtil
      • InputControlSchemeNode
      • InputDeviceChangedEvent
      • InputDeviceConnectedEvent
      • InputDeviceDisconnectedEvent
      • InputDeviceType
      • InputDeviceUtil
      • InputDisabledEvent
      • InputEnabledEvent
      • InputEventType
      • InputHint
      • InputHintChangedEvent
      • InputHintsManager
      • InputIconSet
      • InputIconSet.IconMapping
      • InputIconSetChangedEvent
      • InputInteractionKind
      • InputInteractionResolver
      • InputInteractionSignature
      • InputJSONMember
      • InputJSONNode
      • InputJSONNodeReader
      • InputJSONNodeType
      • InputJSONNodeWriter
      • InputLoggingSettings
      • InputMapMetadata
      • InputMetadataRebindabilityProvider
      • InputMetadataReconciler
      • InputMetadataRecordKind
      • InputModifierMetadataUtil
      • InputOrphanRecord
      • InputRebindCancelledEvent
      • InputRebindCompletedEvent
      • InputRebindManager
      • InputRebindOperation
      • InputRebindStartedEvent
      • InputRebindUtils
      • InputRebindability
      • InputReconcileAction
      • InputReconcileOptions
      • InputReconcileReport
      • InputReconcileReport.Entry
      • InputSchemeDeviceNode
      • InputSchemeMetadata
      • JSONFileBindingStorage
      • ManagedRebindCancelledEvent
      • ManagedRebindCompletedEvent
      • ManagedRebindDataRefreshedEvent
      • ManagedRebindStartedEvent
      • PlayerPrefsBindingStorage
      • RebindMode
      • RebindSettings
      • ScyllaInput
      • ScyllaInput.Meta
      • ScyllaInputAction
      • ScyllaInputActionMap
      • ScyllaInputActionsMetadata
      • ScyllaInputActionsMetadataMigrator
      • ScyllaInputBinding
      • ScyllaInputConfiguration
      • ScyllaInputContextConfiguration
      • ScyllaKey
      • ScyllaKeyConverter
      • ScyllaModifier
      • UnityInputSystemBridge
    • Scylla.Input.Editor
      • DeviceStatusWidget
      • IconMappingDrawer
      • InputIconSetEditor
      • ScyllaInputActionsMetadataEditor
      • ScyllaInputConfigurationEditor
      • ScyllaInputContextConfigurationEditor
      • ScyllaInputDependencyProvider
      • ScyllaInputEditor
      • ScyllaInputGameProfile
      • ScyllaInputGameProfiles
      • ScyllaInputMenuItems
      • ScyllaInputWizard

    Class ScyllaKeyConverter

    Provides bidirectional conversion between ScyllaKey and Unity's UnityEngine.InputSystem.Key enum, insulating game code from a direct compile-time dependency on the Input System package.

    Inheritance
    object
    ScyllaKeyConverter
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Scylla.Input
    Assembly: ScyllaInput.dll
    Syntax
    public static class ScyllaKeyConverter
    Remarks

    Both conversion directions are implemented as exhaustive switch expressions. Any ScyllaKey or Key value that has no explicit mapping - including values added by future Unity Input System updates - returns None or Key.None respectively via the default arm of the switch, so callers always receive a valid result without needing to guard against exceptions.

    Because the numeric values of ScyllaKey intentionally mirror Unity's Key enum, the switch-expression compiles to an efficient jump table with no heap allocations. Direct enum casts between the two types are technically valid today but callers should always use these methods to remain correct if the mappings ever diverge.

    Note that Key.IMESelected is explicitly excluded from FromInputSystemKey(Key) because it is marked obsolete by Unity. Callers that receive Key.IMESelected from the Input System will get None as the result.

    Methods

    FromInputSystemKey(Key)

    Converts a Unity Input System Key value to the equivalent ScyllaKey, typically used when translating raw Input System keyboard events into the framework-owned key type.

    Declaration
    public static ScyllaKey FromInputSystemKey(Key key)
    Parameters
    Type Name Description
    Key key

    The Unity Input System Key value to convert. Passing Key.None returns None.

    Returns
    Type Description
    ScyllaKey

    The ScyllaKey enum value that corresponds to key. Returns None for any Key value that has no explicit mapping, including the obsolete Key.IMESelected value.

    ToInputSystemKey(ScyllaKey)

    Converts a ScyllaKey value to the equivalent Unity Input System Key value, allowing Scylla-aware code to interface with the Unity Input System API without holding a direct reference to the ScyllaKey type in the consuming code.

    Declaration
    public static Key ToInputSystemKey(ScyllaKey key)
    Parameters
    Type Name Description
    ScyllaKey key

    The ScyllaKey value to convert. Passing None returns Key.None.

    Returns
    Type Description
    Key

    The Unity Input System Key enum value that corresponds to key. Returns Key.None for any ScyllaKey value that has no explicit mapping (including values not present in this switch expression).

    See Also

    ScyllaKey
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